CarterFielding
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« Reply #45 on: July 31, 2010, 02:02:50 PM » |
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Change to linguist skill
From now on for every 20 skill points that you have invested in the linguist skill you can familiarity with one language of your choice (I would suggest Latin). If you are familiar with a language you gain a 10% bonus to pass your checks to translate that language. Additionally yout may choose to spend two familiarity points and gain a 20% in that language.
The linguist skill is intended for people like our own Mr. Book who are proficient in servile languages, and because of their familiarity with many languages they may have the basics they need to stumble through translating servile other languages in which they have never been formerly trained. These are the kind of people that you might see working as a professional translators in an embassy and they are highly skilled. However there are servile other people who simply choose to specialize in learning how to speak one specific language such as Spanish for example. The linguist skill is in fact a combination of servile lesser included skills such as Spanish, French, German, Chinese, etc. When a character chooses to specifically to train in a specific language than their skill checks are doubled for that given language. In other words if you have 20 ranks in Chinese than you pass your translation check with a roll of 40% or less instead of the normal 20% that you would have for linguist.
Finally if you ranks in linguist and additional training in specific langauge than your skill ranks for both skills stack. So if you have 20% in linguist (and you chose to familiarize yourself with Latin), plus another 20% in the specific langauge of Latin your target number to translate Latin would be a 70% or less (40% for your Latin skill X2, + 20% for your linguist skill, +10% for your linguist familiarity bonus with Latin).
Also since this is a late change you may re-designate any skill ranks that you had invested into Linguist, into a specific language if you wish.
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Hellequin

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Aka: A Pink Hellephant
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« Reply #46 on: August 01, 2010, 06:44:27 PM » |
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From now on for every 20 skill points that you have invested in the linguist skill you can familiarity with one language of your choice (I would suggest Latin).
Hmm, I am having trouble trying to determine which language I should choose. Logically, I would assume my dear Lawrence would know ancient languages as opposed to modern ones, so something like Latin, or older forms of modern European languages would be what he would know. However, would I even need to know medieval English/French/Italian/Russian or are you just doing Latin and modern 1930's languages?
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« Last Edit: August 01, 2010, 07:27:22 PM by CarterFielding »
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 The Dualists. Quarantine's first and only dual-natured group.
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TheBeanBurrito
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It's a CrossBuster; Burrito style! (Google it)
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« Reply #47 on: August 01, 2010, 07:00:30 PM » |
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I had planned my character to be the old wise person, but then I saw there wasn't really an age mechanic so I decided to make Allison somewhat more.... appealing. And female! So, currently, my build was to include four languages on top of modern English: Latin, Italian, Olde English, and whichever "language" the occult stuff is written in. Of course, I'm not entirely satisfied with my current build's ability to function in this game. Hopefully we can get a "Re-do your character now" after this story is done. Are you sure that it's 'free' free, or free in the loosest tense?
You don't have to pay for it.... and that's all I'll ever say.
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CarterFielding
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« Reply #48 on: August 01, 2010, 07:59:44 PM » |
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One final addition to the rules before we finally get around to updating the Mechanics Guide. A called shot system is being introduced. A called shot to the non- pen & paper gamers is a attack delivered to a specific part of the body, sometimes they can deliver additional special effects for an example a called shot to the targets arm may cause him to drop his weapon or object and force him to use his off hand. However called shots can still be deadly and if nothing else there vital blood vessels in both the legs and arms that cause death in just a few seconds if they are severed.
When you make a called shot it's a full round action (ie you can't make multiple attacks or perform other actions) and you suffer a 20% penalty (30% for a called shot to the head). If you hit and deal enough damage the target's targeted limb will be disabled for period of time.
Numb / Useless This system comes into play when certain body locations are targeted especially the arms and legs. Numbed - If you deal damage equal to or greater than 25% of the defender's maximum HP than the limb is numbed for a single round. Useless - If you deal damage equal to greater than 50% of the defender's maximum HP than the limb is rendered useless on the defender receives medical treatment for the injury.
Hit Locations
Arm - An arm that is rendered numbed or useless automatically causes the defender to drop any held object in that hand. If the defender's primary arm is struck than the defender is required to perform skills off handed. Typically this will result in -20% penalty but it varies from case to case.
Leg - A leg that rendered useless or numbed immediately causes the defender to fall prone if the defender was running at the time. Additionally the defender must move at half speed.
Head - Shots to the head do not use the numbed or useless instead your critical threat range is doubled. It is also important to state that the -30% penalty you receive for making a headshot does not count against your critical hit chance either.
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Hellequin

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Aka: A Pink Hellephant
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« Reply #49 on: August 22, 2010, 12:23:34 PM » |
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How exactly do re-rolls work? Can we do them? Can it only happen on select things?
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 The Dualists. Quarantine's first and only dual-natured group.
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CarterFielding
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Posts: 379
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« Reply #50 on: August 23, 2010, 08:52:21 AM » |
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How exactly do re-rolls work? Can we do them? Can it only happen on select things?
A re-roll is basically another sill check that more or less follows all of the rules of the first check, but sometimes re-rolls may be easier than the initial check, example you're kicking in a door you failed your check to immediately break it from it's hinges, but you rolled well enough to loosen it. Other times a re-check might be harder example you are picking a lock and roll very poorly causing your lock pick to break. Now you have a broken lock pick that you have to remove, and you also have to improvise with a less suitable lock pick. Often times you don't get re-rolls especially in combat encounters. Your can't for example re-roll your dodge check.
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Smith
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Rob 'n' Manco
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« Reply #51 on: August 27, 2010, 05:37:19 PM » |
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Hey, i've been reading through the game thread after completely over looking this forum game, and i'm thoroughly impressed, it looks like a very good game, I don't suppose there's any chance of me joining?
I don't mind being given a pre-made character, and I don't mind creating one (I love creating characters), I'll just have to look over your rules properly (assuming I'm allowed to join, that is).
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Hellequin

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Posts: 2619
Aka: A Pink Hellephant
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« Reply #52 on: August 28, 2010, 06:25:02 AM » |
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Hey, i've been reading through the game thread after completely over looking this forum game, and i'm thoroughly impressed, it looks like a very good game, I don't suppose there's any chance of me joining?
I don't mind being given a pre-made character, and I don't mind creating one (I love creating characters), I'll just have to look over your rules properly (assuming I'm allowed to join, that is).
Just be warned that you'd probably want to at least be able to post once a day. I went 2 days without posting anything and I felt guilty. The speed at which we post is only really limited to how fast Carter is, but even then it's usually same day or next day delivery. Even then, you often have to post a few times in a day just to converse with your teammates.
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 The Dualists. Quarantine's first and only dual-natured group.
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Smith
Regular member

Superhero member
Posts: 1529
Rob 'n' Manco
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« Reply #53 on: August 28, 2010, 01:08:07 PM » |
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I can use my phone internet almost every day, it's just i can't use it to update ME
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TheBeanBurrito
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It's a CrossBuster; Burrito style! (Google it)
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« Reply #54 on: August 28, 2010, 01:13:38 PM » |
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No bold? I'll do it for you! Lemmmmmeeeeee do it!
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CarterFielding
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« Reply #55 on: August 29, 2010, 10:22:44 PM » |
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Smith welcome to the game. The first I need from you and actually it is far more important than stats at this point is a character back ground. The party has a good mix bookish scholars, and fighter types, but it is a bit lacking in the street smarts department. Book Worm's character Myrna has pretty good street wise skills, but there is no one to back her up if she fails a roll. Also Jack Bannon either went missing or is lurking deep in the shadows, and his character was the head doc, a few party members took skills in psychoanalysis, but nobody really specializes in it. A psychiatrist would be a powerful addition to the party as well, because with enhanced ability in both medicine and psychoanalysis you would be the ultimate healer.
If you were willing to play a copper you would bring a whole new arsenal to the party. For starters you would bring good investigative skills as well as another skilled gunhand not to mention a whole host of investigative tools you would have access too such as case files, criminal records, polygraphed interviews, ballistics tests, finger printing, and you name it. That being said some people don't like to have badges in these types of games because it makes it too easy but it's up to you.
Those are just suggestions though it's really up to you
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Smith
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Rob 'n' Manco
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« Reply #56 on: August 30, 2010, 02:01:18 AM » |
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Well I was leaning more toward being a detective actually, if everyone's okay with that? I can get right on writing a back story if so, my only problem would be doing my stats, if someone could guide me through that i'd be much obliged.
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TheBeanBurrito
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Posts: 2644
It's a CrossBuster; Burrito style! (Google it)
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« Reply #57 on: August 30, 2010, 12:11:37 PM » |
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It seems you have your character designed already, and it looks like we've another gun. I guess it'll do, though.
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Smith
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Rob 'n' Manco
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« Reply #58 on: August 30, 2010, 04:35:33 PM » |
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Sorry TBB, this is the character I wanted to play... I didn't feel like playing an intellectual type.
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Mister Book
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Cannonball Crew Nutjob at your service!
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« Reply #59 on: August 30, 2010, 05:09:27 PM » |
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Welcome aboard, then, Smith.
We 2 should try to work around each other character's professions, as to avoid stepping on our toes or derailing from the story with in-character infighting, no matter how appropriate it might seem.
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I 'm not a book, I am the Book, and it is Mr. Book to you! Only close associates may call me Book.
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